|2004/10/29 08:38:07 PDT by Temporal [manager]
Well, first of all, in games that involve the ability to gain experience and level up, I have always been against the idea of enemies who level up with you. I say this because lots of leveling is sometimes the only way that unskilled players are able to complete the game, and when the main point of a game is the story and not gameplay, being able to complete it is important.
But then, I don't think we really should have a traditional levelling-up system in FoI. Since gameplay is based around puzzles and tactics, not raw numerical ability, I just don't think there's a place for such numbers in this game.
That, of course, doesn't mean we couldn't have a "rival" like you suggest. The main problem I see, though, is that the story is already outlined and no such rival exists. I don't really think a major story element like that could be so easily hacked in at this point.
So, interesting idea, but I don't think it would really work for this game.