|2004/11/12 07:06:23 PST by mystik3eb [0/43]|
I had an idea recently that may have been made already, I can't remember. It made me think of Diablo when FoI characters would be crossing over the world map (or whatever we're gonna have between main locations). Does that make sense? I was thinking not only of the fighting being much like that, very transition-less, since we seem to be pushing for fewer-to-no transitions, but also maybe even having a set amount of baddies, which is more realistic, actually, and being able to walk past them laying where they were killed, you know?
Basically I'm saying we could have a set amount of enemies in the game outside of the story progression. Now this doesn't leave much room for levelling up per-say, but that may work in our favor if we don't have to worry about that as much anymore. I'm not sure the difficulty/complexity of this kind of thing programming-wise, but hey, it's the first idea in a little while, something to get my mind off politics and school for a little bit =)