|2002/12/24 18:26:15 PST by zfnorth [0/0]|
Does anyone want to brainstorm about a way to move the combat system beyond direct damage and status alighments? I've noticed that most if not all rpgs' have their entire combat systems consist of nothing more than those two things. Any ideas for how to get past that?
I know wild arms 3 three does some interesting thinks with combinations of attacks, ex. if you cast fire and then ice on an iron enemy, it become brittle and loses a good bit of defense.