| 2002/12/03 21:31:12 PST by Temporal [manager] |
You know, it's funny, but in almost two years you are the first person to ask such things. We don't seem to get many coder-types around here, believe it or not. Where do I start?
Originally, the plan was to use my game engine. You can find it at:
http://www.gauge3d.org
As you can see, the project is stalled right now, and will probably be stalled for quite some time. Personally, I still think that gauge3d will be ready for Fate of Io before Fate of Io is ready for gauge3d, but I'm sure many people might disagree with that.
So, as of now, there are two options:
(1) Assume we will use my engine eventually, and just avoid working on stuff that is engine-dependent for now. (This is not as bad as it sounds; coding is actually a very small part of making a game, assuming you are going to use a ready-made game engine.)
(2) Choose some other game engine, or start working on a custom engine specifically for Fate of Io. Despite popular belief, I am not against this, and never have been. However, if FoI goes this way, someone else will have to lead the effort, as I have too many other projects I am working on.
Option (2) has been suggested a few times, but as yet no one as actually gone out and offered to lead any such effort, so we remain with option (1).
What do you think?