|2003/03/05 20:45:14 PST by Dev [manager]|
(NOTE: I wrote this last Friday, when Temp whined about people not discussing anything until he got back. That's why it's getting put up just now.)
This topic is in the main Gameplay node, not the Battles or Puzzles, simply because character abilities will always be available, whether you're trying to figure out a puzzle, fighting a boss battle, or simply adventuring up the mountain path.
The idea is, once a player begins playing Fate of Io, they'll realize it's somewhat different than the sort of game they're used to. Staple combat possibilities are still there, but there will be another element: distinct character abilities. You first start out with Syne, who offers perhaps one or two abilities to begin with. The player will learn how to use his abilities in combat and in solving puzzles and getting past challenges in general. As the game progresses, Syne might learn a few more tricks, or maybe his one or two abilities will simply become more powerful.
To add to the complexity of battles and puzzles, the player will need to draw on the unique skills of each character as they join the party. Seldom in Fate of Io do we allow the player to choose which four characters are members of the party, so this will force him or her to be familiar with all the characters.
Needless to say, if this is our system, we need to figure out what the characters will be able to do before we begin constructing the challenges for the player.
What will character abilities look like? I thought I'd start brainstorming up just a preliminary list of possible ideas....
Reach: Syne's proficiency with quarterstaffs and lances adds to his melee attack range (he can attack enemies from further away).
Carry Ally: Syne's relatively high strength allows him to carry other members in the party. This adds to his weight (possibility affecting things such as pressure plates and unstable pathways) and also allows two party members to physically fit into the space of one.
Flight: Until Part IV, Dell can use his wings to fly. He effectively ignores all terrain.
Magic: Dell has the ability to cast spells.
Range Attack: Enna uses a bow and arrows to attack enemies, allowing her to stay out of melee combat.
Set Explosive: Enna can set explosive charges that detonate after a set period of time. Optionally, the clock mechanism can be replaced with a sensor, and the explosives will function as landmines.
Subdue Beast: Drythians are natural animal charmers. Enna can use this ability to attempt to calm aggressive animals and monsters.
Fervor: Cade can use his armblade to attack wildly, somewhat decreasing his melee accuracy but greatly increasing the amount of damage done.
Mechanical Intuition: Cade can quickly discern how a mechanical device operates and use it. This includes driving or piloting vehicles.
Horn of Korra: After his first visit to his hometown, Cade inherits his father's foghorn. A directed blow from this horn will have different effects, depending on the creature. Animals may follow you. Monsters may become more aggressive. People have the chance of being knocked out.
Gather Eumonite: If found, Rheya can harvest raw eumonite ore and add it to the party's inventory.
Magic Device: Rheya can use and attack with several different models of Pylos' eumonite-driven technologies. Most of these allow her to add elemental protection to herself and other party members (e.g. protection from fire would allow a character to walk through flames unharmed for a short time).
Magic: Rheya has the ability to cast spells.
Invent: Ko can put together random things he finds, creating rare items and also weapons and weapon upgrades for himself (and perhaps other characters).
Quick Dodge: With very low encumberance and youthful vigor, Ko can sprint quickly across short distances. This ability also allows him to tumble through threatening monsters, and evade dangerous traps.
Sneak: Ko can move past other characters and monsters unnoticed. He also has the chance of avoiding triggers in the ground such as landmines, pressure plates, and other traps.
Morph: Brooke can change herself and other living creatures into any other living form she has learned. Only one party member (including herself) can be morphed at any one time. Brooke learns new forms by studying animals and monsters (Enna's Subdue Beast ability might help here).
Gather Eumonite: If found, Brooke can harvest raw eumonite ore and add it to the party's inventory.
Magic: Brooke has the ability to cast spells.
Disarm: With amazing precision, Rush can attack an enemy's weapon, breaking it or releasing it from the enemy's hold. Not effective against monsters.
Merciful Hand: Rush can heal characters that have been knocked out to prevent them from dying. This may cost him a few hit points.