|2005/05/07 22:43:17 PDT by Temporal [manager]
Edited at 2005/05/08 02:06:56 PDT
We need to decide what special abilities each character should have. Post your ideas here. Feel free to post abilities even if you don't know which character should have them; we can then discuss how to fit them in. Be sure to read up on the characters for ideas.
Try not to get too far into the exact mechanics of your ideas just yet. Explaining how they might be used in a puzzle is good, but there's no need to develop mathematical equations for computing damage or anything like that.
Here's a summary of ability ideas we already have for each character. Feel free to further discuss any of these to flesh them out.
Group Management: When multiple chacters are selected and Syne is one of them, several AI helper algorithms will kick in to make the group coordinate their efforts.
Flight: Dell can fly.
Eumonetics: Dell can use eumonetic techniques, though he does not learn any until later in the game. His affinity starts out close to air, but shifts towards water late in the game.
Ranged attack: Enna can shoot enemies and objects with her bow and arrows.
I don't think we have anything for Cade.
Eumotech: Rheya can design and construct eumonetic devices.
Eumonetics: Rheya can use eumonetic techniques, though her power is relatively weak. She's more effective when she makes use of eumotech. Her affinity is between air and fire.
Pets: It was suggested that Ko could tame and train pets, although this was still pretty up-in-the-air.
Morph: Brooke can morph herself or another person into an animal which she is closely familiar with. (IMO, we need to place some serious limitations on this ability.)
Eumonetics: Brooke can use some eumonetic techniques, with an affinity for earth.
No ideas here either.