|2002/11/23 16:18:43 PST by Casull [0/0]|
Cel shading, huh?
I'm not realy an expert on the subject... in fact I'm r e a l y not an expert on the subject.
But with cel shading isn't it possible to just assign a color to a surface instead of having to create a texture for it?
Cause that would save a lot of work. You'd only have to make textures for those things that realy need them.
The way I always understood it you could just give an object, say a rock for instance, the color brown and the cel shading would calculate the different shades of gray depending on the lightsource...
or maybe I'm just a computer illiterate idiot. Probably a little of both.
Oh, and on the 3d thing, I say go for it.
If things turn out a little too... err, "labor intensive" you can always cut corners by using 2d backgrounds in places that would otherwise be too "poly-heavy" to model...
N64 owners might remember how in Legend of Zelda: Ocarina of Time the fully 3d environment of the overworld and dungeons sometimes changed to a "Final Fantasy-style" 2d background with a fixed camera, for instance inside houses. It wasn't as anoying as you might think.