2002/11/26 17:41:23 PST by mystik3eb [0/43] Awards: 1 from Dev |
Alright, here we go. Let's talk specifically about ore.
Where it's found: This is definetely debatable. We could go anywhere from mines, to quarries, to just...finding it in treasure boxes (or our interpretation of them, which we should also figure out). Or we could find it depending on the storyline (so our characters can't learn/cast certain spells until a certain point in the game. Maybe we can implement our idea of the earning of different prizes depending on how you completed the dungeon/how fast you did it, and the better prizes would include [more] ore...maybe?) Just a thought.
How used: As Dev said, ore is a not a source, just a channeler. It channels energy from the ground (or something else) around it, and can only draw as much energy as you tell it and as much as is in the source of energy. So I believe the ore should be able to not only draw energy from the source, but scan how much energy is actually there. Approvals? Agreements? Arguments? Thoughts?
How carried: Now, this is something I actually never thought of before. Would this have it's own "handsack", or what? Gil and I talked about individual inventories a while back, and how they should be limited (but not TOO limited) and VERY individual. But...what about money and ore? I can't think of anything right now, except an example from Shining Force II, where they had the caravan that carried everybody, items, and stuff like that. I'm not really supporting the idea, but it is cool and I do think it's an idea to consider (if not for very long =) ) Anyways...any ideas here?
Alright. BTW, according to a reliable source, Gilgath isn't coming back. At least...not for quite a while. Don't ask me anymore about it, I don't know anything more. And I'm just as upset as you guys, if not more. I mean...I know the guy personally, we're buds and everything. Alright...