2002/12/06 08:12:29 PST by Temporal [manager] |
Perhaps we could provide little hints to the player by letting characters talk to each other. As time passes, the characters would give larger and larger hints. Thus, the player will be encouraged to figure it out themselves (since they have to wait otherwise), but if they can't, they get hints automatically.
(Syne talks to Enna)
Syne: What do you think we should do?
Enna: I wouldn't mind putting a few arrows through those Pylos scum.
Syne: Enna... these are real people. They don't know what we do. I was one of them once. I'd like to avoid hurting them if we can, although I can't think of any way to do that right now.
(later)
Syne: Still thirsty for blood?
Enna: Oh yes.
Syne: Thought of anything?
Enna: Nothing you'll like.
Syne: Tell me anyway.
Enna: Well, they only have spears... If I could find my way to the top of this cliff... But that still involves violence.
Syne: I'll think about it.
(later -- automatic)
Enna: Hey, Syne!
Syne: Yeah?
Enna: See that loose rock up there? Right over the cliff? I bet Cade could push it.
Syne: (looks) ... You're evil.
Enna: Who isn't?
Syne: Point.
(Talking to Dell)
Syne: Whaddya think?
Dell: I don't wanna fight. Those guys look mean!
Syne: Yeah, well, you got a better plan?
Dell: ...
(later)
Syne: Got anything for me?
Dell: I can fly.
Syne: (sarcastic) You don't say. But how will that help?
Dell: I don't know, man. I mean... no... no, I don't know.
Syne: Hmmm?
Dell: Well... the only thing I can think is to distract them somehow... they wouldn't be able to hit me if I were 20 feet up! But I still don't wanna fight.
Syne: That might work.
(later -- automatic)
Dell: Yo, Syne!
Syne: Hmm?
Dell: Do you see what I see?
Syne: Apparently not.
Dell: Some dude on the fourth floor left his window open. Look!
Syne: But is anyone inside?
Dell: I can't tell from here.
Syne: Well go check it out, then!
Dell: Aye aye, cap'n!
(Talking to Cade)
Syne: Any ideas?
Cade: Pff. We could take them.
Syne: I dunno. They look tough.
Cade: Yeah, well, so am I. Besides, they're probably not too smart.
Syne: What if they call for help?
Cade: Well, we'll just have to kill them before that, won't we?
Syne: (grumble)
(later)
Syne: Got any better ideas?
Cade: Well, if you're really so scared of them, we could make the situation a little more favorable.
Syne: What do you mean?
Cade: Set a trap. Get them when they aren't expecting it.
Syne: Wouldn't that violate one of your codes of honor or whatever?
Cade: Tactics! Being honorable doesn't mean being stupid! Surprise is a significant advantage, and only a fool would pass it up.
Syne: Uh-huh.
(later -- automatic)
Cade: Hey! Wait a moment!
Syne: Wha?
Cade: Do you still have your Pylos uniform?
Syne: Yeah, I... uhh... gee, you'd think we would have thought of that sooner.
Cade: Heh heh.
Syne: But they'll be wanting ID, and somehow I doubt we're cleared to enter.
Cade: Hey, these guys are dumb, remember? We'll just play with their heads a bit.
Syne: Real honorable.
Cade: Silence!