Fate of Io
Dialog?
2003/01/11 07:21:34 PST by Davy boy2000b [0/13]
[Davy boy2000b's avatar]

I would just like to welcome zfnorth to FoI! I'm a regular around here, but I've been a tad defunct lately for social issues/arisinggs etc etc - most of you know how it is!

I for one, would be happy to throw the story at you for scripts!

We could do, just like zfN said - pass it around like we once did with the storyline with comments, suggestions, etc.

Also, I would like to see Alex's 'character expert' idea in motion. These experts could also chip in for specific scenes that have really high emotions running. (these are usually slighly difficult for straight scripters.)

This chipping in would be RP'ing. I would like to see it in AIM but backed up for displaying on the board. Any changes, recommendations, etc etc from the individuals that didn't quite get online in time...can post on the boards.

*runs around to the next topic on his rounds*

2003/01/11 07:36:32 PST by zfnorth [0/0]

Thanks for the welcome Davy. As I understand it there is still some debate on whether or not we're ready to move on to dialog. I'm all for it, but if the plot is still under some degree of development, then maybe we should hold off? I don't know, I'd be fine with starting some on part one.

I'm still not sure I understand the RPing thing, and I guess I'll have to give in and get AIM at some point. I've been trying not to support AOL :)

-Zach

2003/01/11 08:43:27 PST by Davy boy2000b [0/13]
[Davy boy2000b's avatar]

S'ok! =D

As far as I know, the entire story line is all complete, but part 1 is a final.

I'm pretty much convinced that you can start scripts for all 4 parts. If anything gets changed, you only need to edit very small parts, if at all.

If you use ICQ/IRC/MSN/Y! other then AIM, I recommend Trillian. It allows you to use all these IM applicatins, all in the single program. D/L here.

Look on the right of the page, for the free version. - not the Trillian Pro version! You gotta pay for that. Unless you want to, of course!

2003/01/11 09:35:52 PST by zfnorth [0/0]

Okay, I see what I can get going.

What should I do with scripts once I've got them?

-Zach

2003/01/11 09:44:45 PST by zfnorth [0/0]
Edited at 2003/01/11 09:49:28 PST

A few questions so I can write some stuff:

1) Profanity?
2) Format (file type and such)?
3) What age level are we talking here?
4) I was thinking just writing sequences and letting graphics folks decide what gets made into FMV. Does that work?

5) Voice acting?
6) Name imput?

-Zach

2003/01/11 10:25:17 PST by Davy boy2000b [0/13]
[Davy boy2000b's avatar]

1) Profanity?
I should think a tiny bit. The usual b*stard, dammit, cr*p etc. The subtle stuff with the censorship included. I would have thought that this would be character-specific. The character that immediately springs to mind as being 'rough enough' is Rush! He would defo use profanity.

2) Format (file type and such)?
The standard .doc format would be fine. HTML translations would be done at a later date, when it gets near to finalisation.

3) What age level are we talking here?
Well, this one is slightly tricky. It would range from 13 year olds to 35 year olds. Thus forth... FF style. (why do I feel really stupid when referring to FF?!)

4) I was thinking just writing sequences and letting graphics folks decide what gets made into FMV. Does that work?
NOOOOO!! No FMVs! The movie, kinda, sequence thingees are all part of the actual game (think MGS2). When writting the script, you would cover triggered convos with other individuals as well as move/sequence dialogue.

5) Voice acting?
Nope! Would take up way too much storage space on the relative medium.

6) Name input?
Yes. I don't see how this would affect your script writting, tho >_<. Just refer to the names as you know them so far. Abbrevs would -probably- be ok.

These are subject to change. Others might feel differently so don't completely take my word for it...but then the answers I've given are out of date =P

2003/01/11 12:24:44 PST by mystik3eb [0/43]
Awards: 1 from Dev
[mystik3eb's avatar]

1) Profanity - Absolutely none. End of story. The same as the masturbation issue with Dell, there are some things that are just too offensive for people, and trust me, there are many people who will not play the game simply because of language (even if there's only a little). It could work Threads of Fate style by using "[Explitive]" whenever there was a swear (in ToF only for a serious swear, but in our case for all). However, you can see how annoying it would be to see [Explitive] all over the place, so the swearing would therefore be reduced. Believe me, there will be many gamers who will appreciate the fact that there is no swearing, and few (if any) who will be stupid enough to be mad that there is NO swearing. There will be many people offended if it's in there, and none offended if it's not. Therefore, better that it's not there, and I think Dev will agree.

Now, of course, we need to define what words we consider "swear words". I don't consder words like crap, piss and suck to be swear words, and even though there are still peole who are offended by these words, I'm not so much, besides I think these words are pretty funny (especially crap - you know, Strong Bad? haha) when used in the right context...well anyway...to stop babbling, I think it's important for us to define what we consider as "swear words". But please do consider my reasonings for not having anything profane.

I'm sure you can come to understand that you don't NEED profanity to make a great story or great characters. Lord of the Rings, ie, has ZERO profanity and ZERO sex. Have you noticed they are the bestselling movies and there are very few people that dislike the movies and/or story? Besides this, profanity shows weakness and immaturity. You will all know how tempting it is to swear in several situations, and swearing shows a lack of discipline and (to be bold) wisdom. I'm not trying to hurt anybody or make anyone feel bad, but...don't you ever noticed how much more intelligence and discipline someone who doesn't swear has compared to...for example, Eminem? Just think about it, and don't take my comments for flame-throwing. Just try to imagine our characters are both cussers and non-cussers, and which ones seem more intelligible.

(Phew, I really pushed that issue there, huh? Ok, moving on then!)

3) Age Level - Teen, but that means about 13-30, so pretty intelligent. Just try to remember what the story is and the mood of the story, and that should help with how smart you make the comprehension requirements (and I making sense?).

6) Name Input - This was never talked about, and I'm not sure I want to integrate this (except maybe as a cheat) because I personally like the consistency of our story with...everything else, including names, know what I mean?...I mean..."ya know?" =) I do enjoy being able to fool around with names once in a while, and I LOVE to hear things like "Dan, you're the only one who can save us!...Dan, you're the Hero of Time!" etc.etc. =) I just prefer to use the in-game names the first time playing through so that I see the story for how it truly should be, ya know?

2003/01/11 23:06:15 PST by 3Der [0/7]
Edited at 2003/01/11 23:11:42 PST

" 4) I was thinking just writing sequences and letting graphics folks decide what gets made into FMV. Does that work?
NOOOOO!! No FMVs! The movie, kinda, sequence thingees are all part of the actual game (think MGS2). When writting the script, you would cover triggered convos with other individuals as well as move/sequence dialogue.

5) Voice acting?
Nope! Would take up way too much storage space on the relative medium. "

I think you need to read the "Current mechanics" fourm since you havent been around lately :P, we still don't know if this game will be in 3d or not. And we can still make fmv's if we wanted to, nothings official yet. I also don't think we should worry about taking up space, by the time this game is finished the internet will go at lightning speed. The problem with voice acting is getting the right voices for the right characters,it also has to be very clear with no other noise around. It is possible, but it will take alot more work.

EDIT:I totally agree with you mystik3eb

2003/01/12 03:49:57 PST by Davy boy2000b [0/13]
[Davy boy2000b's avatar]

well voice acting is crap in RPGs IMO. It was discussed in the past. We aren't having voice acting full stop.

We had a HUGE debate over FMVs. No FMVs. Period.

'.' see that? It's a full stop...a.k.a a period. There.

2003/01/12 04:25:23 PST by Temporal [manager]
[Temporal's avatar]

Davy is not the authority here, even though he acts like it. Dev should be the one to decide on these questions. Also, you really need to talk to Dev before you start writing any part of the script. The following are what I think are appropriate answers to your questions.

1) Profanity?

I don't think so. I don't have anything against games using profanity myself, but I do not think that is the sort of game we are trying to create.

2) Format (file type and such)?

DOC, TXT, or HTML.

3) What age level are we talking here?

Something like 15 and up.

4) I was thinking just writing sequences and letting graphics folks decide what gets made into FMV. Does that work?

There will be no FMV's, but there will be cut-scenes, which are basically the same thing as far as you are concerned. So, yes, that would work.

5) Voice acting?

No. Although we would have plenty of space for it, I do not believe we will be able to find good, consistent voice talent. If Squaresoft couldn't get very good voice acting for FF10 (IMO, the acting was not very good), how are we supposed to manage that? Bad voice acting is just annoying, so I'd rather we not attempt it.

6) Name imput?

I think Dev and I decided that names would not be customizable, but I'd have to double-check that. Personally, I never rename my characters in FF games, and I actually sort of dislike how you end up knowing that a character is going to join you from the moment you first see them. If customizable names means that you have to change the script to accomodate them, then they are already more trouble than they are worth. IMO.

2003/01/12 04:28:21 PST by BioKupo [0/0]
Edited at 2003/01/12 04:29:54 PST

Davy's right, we agreed a long time ago that there wouldn't be FMVs
and the voice acting shouldn't be there, not in this.
To get the clear voices we would need a recording studio, anyone care to tell me how much one would cost to rent for even an hour?
And we'd need em for long time to get everything.
We'd have to rent many out as the voice actors won't be in the same place.
Trust me, great cost, great hassle, and the game will be great without it ^_^

EDIT
custom names shouldn't be a problem, on a programming level anyway.
Global variable, set to that, refer to variable for names, no problem, but thats just me ^_^

2003/01/12 11:58:47 PST by AngelOfDeath [0/0]

Voice acting can go wrong in so many ways, (beyond logistical issues such as funding) that it's probably a bad idea anyway. Then again certain parts of the plot may not be as dramatic because people aren't speaking the lines, so we could lose a lot of feeling from the lack of a voice. I remain sceptical.

I like the idea of making the names unchangable, (except as a cheat) even if sometimes names are intolerable to me and if I hadn't changed it I would have gone mad *cough*Yuffie*cough*.

2003/01/12 12:56:49 PST by mystik3eb [0/43]
[mystik3eb's avatar]

About voice acting, I'm thinking that, if we were to find some clear way of voice recording, we could have people give it a try. FFX was bad because it was, like anime, dubbed. The game was programmed for the japanese vocals. Now, if we were to program for english vocals, we could get places! Plus, we don't have to sound utterly retarded like Tidus and Yuna...but that's my opinion. I'd say, if we could find a cheap way of recording, we could give it a try. If we find we have some good actors and it works great, we may just have made the game quite a bit better. If not, well, at least we tried.

2003/01/12 13:20:32 PST by Kass [0/13]
Edited at 2003/01/12 13:26:10 PST
Awards: 1 from Dev

I'm not really for or against, but, just out of curiosity... are you guys thinking of voice-acting the ENTIRE game, or just certain sections of it? (like only cutscenes, major parts of story that only have the main/playable characters involved...)

::imagining LucasArts adventure games... they always had GREAT voice acting, surprisingly good, even for some of their oldest games::

To boot, if there was ANY voice acting at all... I'd say it wouldn't hurt to add in options for "turn voices off" and "turn dialog on"... so that if you didn't want to hear the voices, you could just have dialog boxes. (or maybe you want voices AND dialog boxes, in case you ever missed what someone said.)

And just a tack onto the profanity... what about comic profanity? Like Barrett from FF7... a lot of his language just looked like "$@%#@$^". :P (think Cid from FF7 was like that too. and in "Sam and Max Hit the Road"... that one guy at the top of the diner at the World's Largest Ball of Twine"... he REALLY spat out punctuation with every line. :P )

2003/01/12 16:01:49 PST by 3Der [0/7]

I don't think anyone will have a problem with mild profanity, if they do then they probably have a problem with mild violence as well and wouldnt be playing the game anyways. And I don't think anyone would be offended by #$%&(cute question though :P)

I think we should leave strong language such as "fuck" and "shit" out of the game. Not that I'm offended by it(most people arent) but that it doesn't match the game and seems too modern. It would be better for an FPS or something.... have the character say a dirty word while blowing someones head off or stabbing him with a knife. ha ha ha! :)I also think that we should make this world a little better then the one we live in now.

Also remember that we don't have motion capture so we will have to manually animate the characters speaking.

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