Fate of Io
ADML Reborn
2003/04/10 21:04:20 PDT by mystik3eb [0/43]
Edited at 2003/04/10 21:22:45 PDT
[mystik3eb's avatar]

Well...I'm looking through the first thread and the first thing I notice is that all the links and images are broken and lost...let's get things a little more availiable, please?

I mostly was checking this out because I was trying to figure out what the symbol on our splash page was on the pyramid...suddenly there's no pyramid...heck, there aren't any old forums either!

But aside from that, it'd be good to bring some attention back to this dusty corner of the story node.

Ok, somebody read the end of the ADML thread and tell me where we left off (I'm sorry I'm being so lazy, but I really don't have time to do all this...writing this thread is killing me).

EDIT: Oh, and let's try to talk about ADML, how it works, how it's pronounced, and it's history. Let's not bring ore into it (besides indirectly), I do have a thread for that =)

2003/05/12 13:48:37 PDT by TheGreatJohnzo [0/11]
Edited at 2003/05/13 06:29:01 PDT
Awards: 1 from Dev

hello all,

A long time ago I posted a thing about the pyramids here: http://www.geocities.com/tlfringe/johnzo.html

It's in the menu of that page, it has a info/menu of the 2 existing pyramids at the time. I also have the orginal pics of them, if anyone needs'em.

Also, way back I had the idea of having small pyramid temples around the world (or just one, it doesn't really matter), each with a replica of the 4 sided magic pyramid inside. The idea was these were learning centers for magic. But you need to cast all lower lvl spells under a glyph you wanted to learn. Also there would be a challenge (fight, puzzle or combo of the 2) to learn the glyph. After that, when you touch the glyph, a voice from somewhere (?ideas?) pronounces the glyph. Or maybe once the 'challenge' is beaten, a spell of knowledge (from the pyramid) is cast on the magic user that can use the spell.

Also, I realize I havn't been around in a while so feel free to yell and say: "we've already thought of that!" if need be. :p

2003/06/08 12:20:33 PDT by Fang Xianfu [0/3]
Awards: 1 from Dev

Ah, magic, my old chum. As there doesn't seem to have been anything new on it, here's what (in my old-age understanding):

The pyramid is the character-sheet representation of the spells the player has recovered and thus the magic user(s) in the party can cast. Each symbol on the pyramid represents a certain spell - though it certainly isn't a full guide to how to cast the spell (eg. Just saying "fireball" will probably end up with your chest on fire, rather than "fling a fireball at the large ape-thing" which does not) and hence Rheya's involvement in teaching Dell the rest of ADML - the "fling" part, the "at" part and the "target" part.

(Following is linked with ORE)
As you rise up the pyramid, the spells you are casting require more energy, and thus require more/purer ore. More about ore in the thread mentioned above.

(Following is linked with DELL'S CAVE SIDEQUEST)
I propose that Dell already has the pyramid with him in his cave, and is aquired when he joins the party. It is the only thing he needs or wants from his cave - it is the only thing he has of his home, so he keeps it with him. A possible sidequest for the way back would be - Dell's cave is the first of the pyramid temples, we just didn't know it. It's the first point you can aquire a symbol for the pyramid.

One thing we must bear in mind at all times using a structure like this is that some sysmbols will be optional. A player may not enter some pyramids - you could have a player going all the way to the end of Part IV with only the cantrips.

Comments/Questions/Corrections?

2003/06/08 12:37:30 PDT by Fang Xianfu [0/3]
Edited at 2003/06/08 12:38:13 PDT

Here's an additon or two for you:

ADML requires a source of ore to be named, but that ore needn't be anywhere near you for it to work - you just have to know where it is, and a spell with an unspecific source is going to do something kooky... like use all the ore it can find and explode you in a lovely shower of fluffy pink hearts when you can't bend the power to do what you want.

ADML spells can also be cast without a source. All spells require is energy to be cast - the source of energy is specified as the ore. Notice in Dev's outline here and amount of energy is never specified, just the source. The spell itself describes what amount of energy is needed, and so certain spells can be cast by specifying the source as yourself and using your own energy... or something.

EDIT: I still don't like the link tag. Grr.

2003/06/08 17:15:08 PDT by mystik3eb [0/43]
[mystik3eb's avatar]

Hey Fang, been awhile.

For one thing, ore is now Eumonite, not ore. Second, Eumonite isn't a source, it's a source channeler. The more Eumonite you have, the more energy you can channel, the better ADML spells you can cast.

2003/06/08 19:48:07 PDT by Temporal [manager]
Edited at 2003/06/08 19:51:14 PDT
[Temporal's avatar]

I think we were still debating whether Eumonite is the source or if it's just for "channeling". I think Eumonite should be like rechargable batteries for magic power. Dev had other ideas. I can't remember if we came to any final decision, though.

BTW, don't forget that Rheya doesn't know ADML. She just knows some specific spells. She and Dell work together to figure out the language based on their limited previous knowledge.

2003/06/09 08:15:22 PDT by Fang Xianfu [0/3]

We live and learn...

By source I meant where the energy is coming from for the spell. That's the Eumonite. Where the Eumonite itself got the energy is open to debate - whether channeled from the things around it or held static, it's of little consequence in ADML terms (as is seen in Dev's description of source) and should really be kept to the "Ore" thread or another thread for that purpose.

Personally, I think that ADML and Eumonite will be too closely related to need separate threads - they're too intertwined that it's impossible to speak of one without the other.

2003/06/22 17:06:46 PDT by mystik3eb [0/43]
Awards: 1 from Dev
[mystik3eb's avatar]

*sigh* let's make this reborn reborn.

Here's what we decided (I know they were decided, if not, they SHOULD be decided now). Ore is Eumonite (official), Eumonite can be used from anywhere as long as the caster knows where it is (meaning they can use the ore right next to them and the ore on the other side of the world as long as they know it's exact location and could visibly see it in their head), Eumonite purely channels, it is not a source, ADML is hidden all over the place, Antarians know ALOT of ADML, but have no Eumonite or any knowledge of where it is; they have just enough to cast light spells, Proteans know only enough ADML to cast light spells, but have TONS of Eumonite all over their caves, Pylos top agents know quite a bit of ADML (mostly Miriel) because of Kydran, but Rheya only knows a little (more than Proteans, but still not alot)...and I think that's it.

We have yet to decide if we want to carry around Eumonite (which is stupid), store it all in one spot (and where the spot is), or just leave it where they found it (which is dangerous because anyone could find it and take it, rendering it useless to the characters until found again).

Also, I think we've pretty much decided that the characters can find Eumonite AND ADML in dungeons and throughout the world as they travel. I believe they find ADML as individual spells. I don't think it's a great idea to have the whole "combine glyphs and make a match". That's too easy once someone plays it through, and it's also too easy to get help for. I think they should have to earn it, integrating the idea that method and time taken determines the prizes found in dungeons (including finding Eumonite and ADML spells). Most spells and Eumonite should be found automatically in the story, but we could definitely (and should) implement many of these things into side-quests and stuff.

Alright...Fang, Dev, anything I miss?

2003/06/22 17:59:02 PDT by Dev [manager]
[Dev's avatar]

As for gaining new amounts of Eumonite: the finale of the story kinda requires some things for it to work. Mostly, more than one "user" can draw energy from any ore they happen to find. I proposed this be accomplished by having casters "name" the Eumonite, and thus be able to call upon it whenever and wherever they need it. See my rant about clauses in my old ADML post (the source clause). This way, even two enemies can be using the same source of ore as long as i gets replenished. Which leads us to....

How does Eumonite power magic spells? Temp and I eventually settled on something (I think...), where the ore needs to be recharged by magic users from their "natural" reserve (which suggests that a caster's life energy or something is the source). It seemed convenient that Miriel gathered together a virtual army of magic users (Rheya's mage comrades) that might be able to endlessly replenish Pylos Epsilon's massive horde of stolen Eumonite, which will be needed to power all the auto-Rez machines that Kydran will be giving out.

There are a few problems with that, however. Do human "techno-mages" (can we get a movement to change that name please?) have the ability to channel magic energy naturally in order to shunt it to Eumonite? If so, shouldn't they be able to cast very rudimentary spells using that energy, as Antareans can? Also, if this is how Pylos Epsilon's Eumonite gets replenished, why doesn't Miriel's casters simply cease replenishing the ore when Tyrus steals it?

Actually, I might be able to find a way around that last one. Suppose this is how Epsilon gets replenished. Suppose Tyrus goes to attack Serribis, but it only lasts as long as his magic energy does, once Pylos stops powering it. This would mean Tyrus would cease his assault and run away. So, how does he get the energy for casting uber-death on Io? From Dell, using him as a slave, threatening death. Or, perhaps, threatening to kill Ko (though that might alter Ko's vision of Tyrus as his emancipator). Either way, this somewhat alters the contour of Part III, but that needs a lot of altering anyway.

::blinks and checks his watch::

Am I off-topic yet?

2003/06/22 19:23:09 PDT by Temporal [manager]
[Temporal's avatar]

I thought the case was that Epsilon's ore (err... eumonite) was already charged, and held so much energy that it would take a very, very long time to deplete it.

But, at the moment, Dev's idea of the o---- eumonite drawing from its surroundings doesn't seem that bad. I don't know. I do think that the user should be in direct posession of the eumonite in order to use it, though (Dev said otherwise at some point).

2003/06/22 22:41:06 PDT by mystik3eb [0/43]
[mystik3eb's avatar]

Hmm...charged or...crap...charged Eumonite, eh? We can go far with this...a little too far for my head to think right now. Honestly, I was a little stumped while reading your post Dev (before you got off topic =) ). But I THINK what I got was: Eumonite has to be charged and can be charged by casters. When used to cast spells, the charge goes into the spells, leaving the Eumonite a certain amount depending on the necesary charge needed to be taken from the ore...AGH!! DANGGIT TEMP!!!!!

...so how off am I?

2003/06/23 09:58:02 PDT by Temporal [manager]
[Temporal's avatar]

Basically a chunk of eumonite is like a rechargable magic battery. Or, it is a container which holds magic energy. Whatever. The larger the chunk, the more it can hold.

A problem, though... Kydran's army of magic users can't provide enough energy alone to power all of the magitech devices around, and rez is supposed to take an immense amount of power, so they certainly can't provide for the entire continent's rez'ing.

Maybe Kydran has also developed a way to charge eumonite without the help of magic users? Perhaps, indeed, his method sucks the life out of nature in some way... and perhaps this is why Enna is upset about Pylos... although, of course, she won't know the full details of how magitech works, but she will know (from observation) that Pylos is wrecking nature.

2003/06/23 10:35:37 PDT by mystik3eb [0/43]
[mystik3eb's avatar]

So Kydran is using Mako from his reactors to fuel their Eumonite, eh? lol sorry, but at least I understand. That works for me, and it makes perfect sense for Barr...dur, Enna to have another reason to want to destroy Shin...I mean, Pylos.

So...how do the characters recharge their Eumonite? Just letting it sit there? Or performing some ritual involving ripping people's hearts out and lowering them in a cage into a pit of swirling fire and effects?

Also, are we basing Eumonite's potential by their size or by the quantity of them all in one size?

2003/06/24 23:06:12 PDT by Temporal [manager]
[Temporal's avatar]

Magic users charge eumonite by simply focusing their energy into it. There's nothing to it, really.

The amount of charge that a chunk of eumonite can hold would probably depend on the mass. However, the game doesn't need to go into that much detail. We'll just have magic battery items rated by the number of magic points they can hold. Magic users will be able to draw from all of the energy contained in the Eumonite which they are holding when casting spells.

2003/06/26 03:17:51 PDT by Fang Xianfu [0/3]
Awards: 1 from Dev

I was under the impression that Eumonite was just a way of getting the energy out of things - soil, rocks, toupees, etc - and into your spell. The amount and purity of the ore you specify dicates how much energy it can "channel" ... kinda like fuse ratings for plugs. The caster specifies how much energy they want in the spell part - each spell needs a certain amount or purity of ore to be cast.

The problem comes with the amazingly pure and plentiful ore on Epsilon. The caster of the spell could channel huge amounts of energy to cast any spell they want - this is where the other limiting factor in spellcasting comes in: ability. A caster's magic ability is a latent thing which grows as they get more powerful (however we decide to work that) and dictates how much energy they can channel without exploding in a big shower of technicolour sparks.

At least, that was my impression. Guess I was wrong :P

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