Fate of Io
Our situation on loading
2003/07/31 16:18:23 PDT by Davy boy2000b [0/13]
[Davy boy2000b's avatar]

I understand the 'world' and the 'locations' are all one field.

The way this works, is not what this topic is far. What this topic is for, is for discussing how the load screens (if any) will appear.

Some egs:
Turok on GC has the mission briefing in a small text paragraph on top of the mission settings image with a rotating Turok axe weapon in the corner.

silver on PC and Dreamcast, has the Silver logo and a animated sword (details I forget).

Or...alot of games these days don't even have load screens, but if the world will be on one entire plain, there have got to be long load times, so we need something to keep our gamers amused and not p*ssed off.

A solution would probably be to have a certain radius around the gamer constantly generated, but I haven't a clue any mroe what is going on.

This topic is to keep things moving, if not anything else.

Comment anyway...

2003/07/31 21:52:14 PDT by Temporal [manager]
[Temporal's avatar]

We don't need load screens, as there will be no load time. Data will be loaded in the background while the player is playing.

2003/08/01 05:39:28 PDT by Music Man089 [0/0]

...Temp, you sure that'll work? Call me stupid (because I am ^-^) but won't that make it slower?

2003/08/01 07:10:53 PDT by Temporal [manager]
[Temporal's avatar]

I think I know what I'm talking about. :P

Yes, it will work. It might take about 5% of the CPU to do loading operations in the background, so technically it would be slightly slower, but it's not likely to be noticeable. The only real problem is that it will be much harder to program, but that just makes it fun. :)

2003/08/02 13:36:04 PDT by nixxin [0/33]

loading during gameplay is definitely the best way to go. Silent Hill, Silent Hill 2, Goldeneye 007, and a few other games all used this technique.

2003/08/02 22:27:06 PDT by mystik3eb [0/43]
[mystik3eb's avatar]

SH...ahh...sweet games...

2003/08/13 06:01:25 PDT by Davy boy2000b [0/13]
[Davy boy2000b's avatar]

will there be transitions between outside-inside movements? Won't we need to load then?

I may seem persistant but I still liek the idea...we just need the purge all possibilities so these convos and discussions/decisions/whatever can make life easier later on.

2003/08/13 21:44:24 PDT by Temporal [manager]
[Temporal's avatar]

No, no transitions will be necessary EVER.

2003/08/14 15:49:28 PDT by mystik3eb [0/43]
[mystik3eb's avatar]

A smooth game is a happy game. Let's make a happy game. Would probably need a good processor and alotta mhz.

2003/08/15 07:14:10 PDT by Temporal [manager]
[Temporal's avatar]

By the time this game is done, that probably won't be a problem. :P

2003/08/15 09:29:02 PDT by mystik3eb [0/43]
[mystik3eb's avatar]

Yea, and at reduced prices, too =)

2003/08/18 15:42:06 PDT by Davy boy2000b [0/13]
[Davy boy2000b's avatar]


Decision made: No transitions and no load screens.

2003/08/19 11:14:25 PDT by mystik3eb [0/43]
[mystik3eb's avatar]

Haha, yes, let's make that clear =) But let's make sure an official "official" stamps it.

2003/08/19 16:51:20 PDT by Temporal [manager]
[Temporal's avatar]

um... ::stamp::

2003/08/19 19:59:30 PDT by mystik3eb [0/43]
[mystik3eb's avatar]

K there we go =) Whole topic wasn't totally necesary, really.

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