Fate of Io
Memories ~ Dreaming of Her
Download: [mp3]
2003/06/22 08:05:59 PDT by XenoMP [0/20]

Yay!

/me is back!

Here's some songs which I've composed for a another game project. But now when it's dead, I can submit these songs here. Maybe FoI could have some use for them. :)

2003/06/22 19:43:12 PDT by Temporal [manager]
Edited at 2003/06/22 19:48:40 PDT
[Temporal's avatar]

Great stuff Xeno! Nice to have you back.

I don't know what else to say other than "great stuff!", since I don't know enough about music to comment...

One request, though: Next time you submit mp3's, encode them at a lower bitrate. We don't have a lot of bandwidth, and most people can't hear the difference between 320 and 160, or even 128. Not a big deal, though. :)

BTW, what format did you compose these in? Although the mp3's are good to listen to, it would be helpful to have the original "source code" versions incase we need to edit them or something.

2003/06/24 08:39:40 PDT by Dev [manager]
[Dev's avatar]

Holy freakin' carp Xeno. Many of these are superbly engineered. I'm seriously, where are you getting those samples? Just curious, of course. I'd never want to ... er ... steal them for my own use. ::cough:: Course not.

And Temp's right; for submission purposes, lower bitrates would probably be better. It was kind of a drag waiting five minutes for a two minute file (though I shouldn't complain since I assume some of you are on dail-up ... of course, it would only help you more!). ;D

2003/06/27 15:47:12 PDT by nixxin [0/33]

amazing. sounds like a track straight out of hollywood. i envy your ability to capture human emotion through music so perfectly. you have to write tutorials on sampling! awesome awesome awesome work!

2003/06/28 15:17:29 PDT by XenoMP [0/20]

Thanks for the comments :)

Temporal: Nowadays, I use Cubase SL in composing, so naturally I save all the source files as a Cubase files. Using the Cubase native format is pretty much necessary since it saves all sampler/fx/setup information in to the file. Otherwise I would have to load up samplers/samples/all other stuff manually everytime I load up the file. That wouldn't be fun. :D

And about the bitrate... I thought these files were the 192kbps ones... seems like they weren't. In other words, I uploaded the wrong music folder. ;D

Dev: Thanks! ^__^ I'll drop an email to your inbox about the samples. I'm too tired to write an essay right now... xP

NixxiN: Thanks for the heart warming feedback! :P Though I think I need to improve my skills _alot_ before I can sign what you said... :D

The sampling tutorial would be an enormous task to write... I'll see what I can do about it, you never know what happens when I get bored! ;D

-Matias

2005/05/10 15:33:44 PDT by Aetrus [0/15]

Cubase kicks ass! I've been drooling over version 3 for a while now. That'll be my weapon of choice when I can afford it. Along with a good interface. Great stuff by the way!

sampling isn't that hard, it's just a matter of editing transients, and finding loop points and such.

2005/05/12 02:20:45 PDT by XenoMP [0/20]
Quote from Aetrus:

Cubase kicks ass! I've been drooling over version 3 for a while now. That'll be my weapon of choice when I can afford it. Along with a good interface. Great stuff by the way!

sampling isn't that hard, it's just a matter of editing transients, and finding loop points and such.

The SL-version ain't that expensive. The SX does have so much unneeded stuff, unless you're a real pro and do 5.1 surround mixing and other neat stuff. ;)

2005/05/12 02:34:59 PDT by Temporal [manager]
[Temporal's avatar]

Speaking of which, Xeno, I would still like you to upload your source versions for all your work, even if it is a proprietary format. This is actually a rule as of v5, since music in mp3 format is essentially useless to us for use in the game.

Unfortunately there's a bug in the system which prevents you from attaching the files to your existing submissions if those submissions were originally submitted prior to v5. Maybe you could put them all together in a zip and submit it separately?

2005/05/13 03:22:22 PDT by XenoMP [0/20]
Quote from Temporal:

Speaking of which, Xeno, I would still like you to upload your source versions for all your work, even if it is a proprietary format. This is actually a rule as of v5, since music in mp3 format is essentially useless to us for use in the game.

Unfortunately there's a bug in the system which prevents you from attaching the files to your existing submissions if those submissions were originally submitted prior to v5. Maybe you could put them all together in a zip and submit it separately?

It's highly unlikely, that I'd be willing to submit the original, proprietary files. Unless I'd compose them in midi. If mp3's are useless, then why original cubase files would be any more usefull? :P

2005/05/13 09:22:54 PDT by Temporal [manager]
[Temporal's avatar]
Quote from XenoMP:

It's highly unlikely, that I'd be willing to submit the original, proprietary files.

That is unfortunate, as it means we cannot use your work.

Fate of Io is not just a forum for showing off your composing skill. We're also trying to make a game here. We can't place a raw MP3 file directly into the final game. I doubt the engine will support MP3 format (due to licensing restrictions), and besides that it would be difficult to figure out where the music's loop starts and ends.

Furthermore, we want people to be able to build off of each other's work. Perhaps sometime down the road we will decide that your piece needs some tweaking to fit a scene. Or, perhaps someone will want to put together an alternate version for some other scene. Reverse-engineering your music from the MP3 is not an acceptable way to do this.

This is why we ask, as part of the rules, that people submit both an MP3 and an original, editable version.

Why are you against this? If you would be willing to submit MIDIs, why not submit Cubase files? I understand that most people wouldn't be able to view them, but let us deal with that problem. In all likelihood, if we do want to make any changes, we'll ask you to make them, but I don't want to be screwed over if you disappear.

2005/05/13 14:16:41 PDT by XenoMP [0/20]
Quote from Temporal:
Quote from XenoMP:

It's highly unlikely, that I'd be willing to submit the original, proprietary files.

That is unfortunate, as it means we cannot use your work.

Fate of Io is not just a forum for showing off your composing skill. We're also trying to make a game here. We can't place a raw MP3 file directly into the final game. I doubt the engine will support MP3 format (due to licensing restrictions), and besides that it would be difficult to figure out where the music's loop starts and ends.

Furthermore, we want people to be able to build off of each other's work. Perhaps sometime down the road we will decide that your piece needs some tweaking to fit a scene. Or, perhaps someone will want to put together an alternate version for some other scene. Reverse-engineering your music from the MP3 is not an acceptable way to do this.

This is why we ask, as part of the rules, that people submit both an MP3 and an original, editable version.

Why are you against this? If you would be willing to submit MIDIs, why not submit Cubase files? I understand that most people wouldn't be able to view them, but let us deal with that problem. In all likelihood, if we do want to make any changes, we'll ask you to make them, but I don't want to be screwed over if you disappear.

Then don't. Feel free to remove this, and my other recent submissions.

I don't like the idea of giving out the proprietary files, especially when there's no guarantee that they won't be misused. After all, this is a public website and files are available for download for anyone. Maybe this is okay for someone, but it's not okay for me. And as I've said here somewhere, these songs are all but midi compatible. If I'd disappear for some strange reason (still here...), someone couldn't just open up the original project files with war3z3d cubase downloaded off from some website, and save the song to midi. It doesn't work like that.

And, first and foremost, I loathe the idea of someone else editing and changing the product of your hard work.

Apparently, this project isn't for me anymore, since I seemingly can't accept the submission rules.

2005/05/13 15:42:11 PDT by Temporal [manager]
[Temporal's avatar]
Quote from Xeno:

I don't like the idea of giving out the proprietary files, especially when there's no guarantee that they won't be misused.

I don't understand this position. How might the files be "misused"? If you are worried about protecting your intellectual property, then you shouldn't be contributing here.

Quote from Xeno:

If I'd disappear for some strange reason (still here...), someone couldn't just open up the original project files with war3z3d cubase downloaded off from some website, and save the song to midi. It doesn't work like that.

Of course not. First of all, we don't advocate using warez. You are not the only person it the world who legally owns Cubase. Secondly, the main reasons we would want to open your work are:

  • To derive the "sheet music" for your piece without having to guess, incase someone wants to produce a derivative work.

  • To re-encode the piece in a different compression format, such as OGG.

  • To precisely determine the song's loop point.

All three of these are essential.

Quote from Xeno:

And, first and foremost, I loathe the idea of someone else editing and changing the product of your hard work.

If you can't handle people creative derivative works, this project is most certainly not for you. Fate of Io operates in the spirit of open source software, in which people actively build on each other's work. Unlike other open source projects, we do not expect you to allow your work to be used in projects other than Fate of Io. However, within the Fate of Io project itself, allowing derivative works is essential.

Xeno, you have contributed some amazing pieces and I hate to see you go, but there is simply no way we can make an exception on these rules. Your MP3's are not usable in the final game. At the very least, we require the ability to re-encode them and information about loop points. Other information could very well become necessary depending on the implementation, and the only way we can insure that we have that information is by having the original files.

fateofio.org © Copyright 2001-2005 Sam Pierce, Kenton Varda, and contributors
Powered by Io Community Manager, Evlan, and FreeBSD