Thanks to everyone who was able to make it to our meeting last night! The log is available for those of you who weren't, or would just like to review what happened. Also, we'll probably have more meetings in the future, probably on a weekly basis. What times would work for you?
Some people indicated that this Wednesday slot (at 10:30 pm EST) wouldn't always work for them in the future. I'm thinking an earlier time during the weekend; say, Saturday afternoon might work. Don't worry about being able to make every chat; just tell me what time you're usually around. I know, for me, once I start rehearsals for this play I'm in, I may have a lot less free time to play with (luckily our rehearsal period is abnormally short).
And: I promised you logs. I broke the meeting into two sections. In the agenda portion, I went over a few things: beginning the rotation of staff members on a case-by-case basis, moving forward in gameplay development, and how to spark the potential of FoI's contributor base. In the open discussion portion, we had a somewhat enlightening argument regarding the format of FoI's gameplay system. If you aren't clear on that issue, this might help (or it might just confuse you even more... -_-; ).