|2003/05/21 18:22:24 PDT by Temporal [manager]|
I still think the morph ability is way too powerful. :P
|2003/05/21 21:32:07 PDT by Siemova [0/24]|
An idea for morphing-related "puzzles":
We could have certain places which can only be accessed by morphing someone into a tiny creature and sending them in through a hole/crack/whatever. We might even require this at some point - the party can only progress by morphing (one at a time) into mice and going through a drain pipe, or morphing into birds and flying to the top of a cliff, etc.
|2003/05/21 22:57:47 PDT by mystik3eb [0/43]
Edited at 2003/05/21 22:58:39 PDT
Awards: 1 from Dev
Ok, let's see. I see some development with her Morph. I don't think the ability is too strong, Temp, if we work with it a little. Lemme lay out my idea:
1) She has a menu that allows her to morph only what she has touched (meaning she can morph people into monsters you fight, bad men you encounter, little creatures, as long as she touches it somehow).
2) Limit her learning abilities to develop as the game goes on (like with the story, with level-ups, etc.), meaning she can only learn how to morph people into the physical shapes of living things (excluding plants...unless you guys have some funky ideas) that are easy enough for her to learn at her point in the game. Am I making sense?
3) Only living things. I dunno about plants. That's an interesting question, because plants ARE living, and we could bring in some plant enemies. Not sure what use turning into a plant would have (not saying there aren't a million side-quest ideas we could come up with to use this ability) besides perfecting the game =). Up to you guys.
4) It's the only (or one of two or three) ability she has, hence making it not so powerful.
I can't remember if I said this before, but I'm starting to think back to my suggestion that we go to the story section, down to the characters, and start developing each one of them (possibly focus on one character for a period of time, like a week and switch off constantly, or a month and try to get it all done to the best of our ability in that month, whatever), including these abilities.
|2003/05/23 12:38:34 PDT by mystik3eb [0/43]|
I like the idea of having the characters kinda depend on one another. We'd have to be specific with who benefits with what from who, since the characters aren't all together until the end anyway.
Also, I when I thought of morphing, in my mind it would only change their physical shape and appearance, not give them any additional stats (though they won't be able to wear armor or use weapons in many cases). So I'd think that it would be most useful for certain petty tasks (sneaking into places, reaching something really high, getting into someplace because you look like someone, etc.), not for fighting battles or things super powerful like that. One question: I don't remember from the story, but could Ko talk after becoming a skunk? In other words: would these people be able to talk when transformed, no matter the species?
|2003/05/23 19:20:40 PDT by Morpheus [0/5]|
What about a time limit on the Morph spell? The better Brooke gets at casting it (higher stats) the longer the spell can last? That way she does not have to be with the castee all the time?
|2003/05/24 09:22:29 PDT by mystik3eb [0/43]|
|2003/05/24 11:26:19 PDT by Morpheus [0/5]|
I especially like the one at a time thing. I mean you hafta have limits on things like that.
|2003/05/26 15:45:21 PDT by Bahamut ONE [0/4]|
Well, I don't think morphing would be too powerful since characters you morph lose all the cool abilities they have to be replaced with other (maybe not as cool) ones. Remember that witch character in Chrono Cross? She could morph into almost any ennemy but still sucked. -_-"
Just my $0.02
|2003/10/22 09:45:30 PDT by Seraph [0/1]|
Duct tape is always a useful item in any story. Always.